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Windows 10 with all updates Professional 64 bit from french to german and trial version Microsoft Windows 10 with all updates home Premium SP1 32bit de download?. Compared to the other Sim titles developed by Maxis, SimCoaster looks like an illegitimate, redheaded stepchild. Underneath all the bugs there is a great game here, but Bullfrog sent it out to the stores way too early. I enjoy playing SimCoaster, but after fighting its poor video performance and choppy sound for several hours, the game became more frustrating than fun. I generally don’t expect the minimum system requirements to allow the game to play seamlessly, but when they they’re as far off base as they appear to be with SimCoaster it screams either dishonest marketing or shoddy testing. The slowest system I tried was a Celeron 466 and playing SimCoaster there was completely frustrating - choppy frame rates and broken audio plagued the game constantly.Īnd that Pentium III that ran the game acceptably? Its also running Windows 2000, an operation system the specs on the box say isn’t supported. Even on that system performance was only acceptable at the lowest screen size (640x480). Every system I tried the game on had a least double the recommended processor speed but the only system where I saw decent performance was a 800 MHz Pentium III with a top-of-the-line Voodoo card. The listed systems requirements (Windows 95/98/ME, Pentium 233 MMX or faster, 32 MB RAM, 4X CD-ROM, and DirectX 7.0a or later) aren’t all that demanding, but frankly I don’t believe them. Add to that audio that is constantly stuttering and looping and you’ve got an experience that is akin to when I tried playing Under a Killing Moon on my 486/66 My system cranks out a frame rate of well over 60 FPS (frames per second) playing Quake III at 1024x768 with all the detail options at max, but SimCoaster was hard pressed to do 15 FPS at 640x480 at its medium quality setting. The textures are fairly simple and the roller coasters and other attractions look blocky when you select the "Ride" option to get a virtual experience. The truly sad thing about the poor graphics performance is that the 3D modeling doesn’t look all that complicated. These are words you don’t want associated with the audio and video in your games, but that’s exactly what you’ll see here. Once you’ve created that masterpiece you can take it into your theme park and let your customers go for a spin (if the budget can handle the expense).
Here you get to take all the track styles in the game and concoct scream machines from your own twisted imagination. When you’re not working on building your park's value and popularity you can spend time in the Coaster Design Kit. The overall skills (landscaping, water drainage, etc) can be used across the parks, but after I researched a hot dog stand in one park I still had to spend the time and cash to research it again in the next. My one big complaint with the park research model is that things don’t always move from one park to the next. Failure to keep up with the competition will cause your guests to leave for other parks. On top of the other challenges you have to keep your research staff busy coming up with new rides and improvements for your existing ones.